Showing posts with label September. Show all posts
Showing posts with label September. Show all posts

Tuesday, 20 October 2015

Moka Explains: Attack on Titan - Green & Yellow!!

Welcome Readers!!
To our blog post featuring part 1 of our Attack on Titan deck lists!

 If you aren't sure what is in this set, be sure to check out our previously AOT blog post to see what the set is like, what characters are featured in the set, and also get an introduction to see what each colour within Attack on Titan has to offer :D
  Link to previous blog post: Attack on Titan!

 If you're all up to date or even just curious, keep reading and we hope you enjoy our own this first instalment of our AOT personal deck lists. Maybe even find inspiration to create or modify your own build!!

 As mentioned in our previous Attack on Titan blog post, this set has the joys of all 4 colours to play around with: with Levi and the elite scouts in Green, Eren and Armin as main features in Yellow, Mikasa and the other recruits in Red, to the mighty Titans in Blue, you'll definitely find something to enjoy playing from this series! 
 All Weiss Schwarz chosen card art in this set truly brings out the iconic scenes from the anime that easily bring players and lovers of the anime together as they remember the emotions they each went through during the duration of the Season 1 of Attack on Titan.

   The Decklists!!
 As we have a lot to get through, I will make my explanations of my choices rather brief, otherwise this blog post will be even longer than what it is expected to be anyway, haha. Just so beginners can grasp deck-building easier, we shall be sharing mono colour deck lists; although trial decks are usually duel-colour builds, personally I found it easier in order to get used to Weiss deckbuilding, sticking with one colour makes the process a lot easier to handle in my opinion. Players who are after duel or more coloured builds, it shouldn't be too difficult to figure out what cards of each colour you'd like to use together :) so best of luck!
 Let's start off by covering a mono Green build as Levi is arguably one of the main idols amongst the AOT characters:
     Green - "Levi and Pals"
 Now this deck list is what I played at my locals first official Weiss Schwarz tournament and I managed to get 1st place undefeated with 16 participating players. I know that doesn't sound like a lot of players, but our store is new to supplying Weiss goods and supporting a proper Weiss community so I'm pretty proud of that. As the deck title gives away, my deck revolves around Levi and his elite squad of Special Operations. As I write up my actual list, I do see that the deck is very unbalanced and I will probably change it about a fair amount. However, my winning streak helps prove that despite this, it does work.
   Climax cards:   8
      - Special Operations Squad    x3
      - The Wings of Freedom    x3
      - Truth    x2
 All climaxes combo with cards used throughout the build; I figured having a climax that suits a combo at Level 1, Level 2 and Level 3 gave my deck an edge and something to work towards during each Level of the game.
 SOS is the typical "put a <featured colour card> in your stock and all characters gain +1 soul" until the end of turn; it has 2 soul triggers. WOF is the "every characters gets +1000 power and +1 soul" until the end of turn; it has the treasure trigger. Truth allows you to "draw a card, choose one of your characters and it gains +2000 power and +1 soul" until the end of turn; it has 2 soul triggers.
   Level 0s:  12
      - "Violent Ripples" Levi    x4
      - "Member of Levi Squad" Gunther    x3
      - "Member of Levi Squad" Eld    x3
      - "No. 1 Oddball" Hange   x2
    Alternatives:
          - "Gentle Smile" Petra  ~  1500 power, 0 cost;  [Auto] When this card becomes <reversed>, if this cards battle opponent is Lv 0 or lower, you may put the top card from your opponent's clock into their Waiting Room. If you do, put that character into your opponent's lock.
          - "Overfastidious Personality" Levi  ~  4000 power, 0 cost;  [Auto] when this card is placed on stage from hand, put the top two cards of your deck into the Waiting Room. If there is a Climax among those cards, <rest> this card.
          - "Scout Regiment Captain" Levi  ~  2500 power, 0 cost; [Cont] If the character facing this card is Level 3 or higher, this card gets +7500 power.
   Level 1s:   14
      - "Humanity's Strongest Soldier" Levi    x4
      - "Member of Levi Squad" Petra    x3
      - "Member of Levi Squad" Oruo    x3
      - Biological Research    x2   {event}
      - "Proud Soldier" Levi    x2   (or)
      - "Cool Personality" Levi    x2
 Looking at my build, yes I have a lot of Level 1s, but for how I play it works well; especially for early game rush come Level 1. As explained in more details in the previous AOT post, HSS Levi is the main game combo - Special Operations Squad - that I really enjoy where Petra, Oruo, Gunther and Eld support and form together a very strong formation against your opponent. Biological Research is an event card with 0 cost that works well with HSS Levi and his combo characters as you look at the top four cards of your deck, choose one <Corps> character from among them, reveal and add it to your hand, then put the rest of the cards into the Waiting Room. Cool Levi is an on-place power character that gains +500 power for each of the <Corps> characters you have on stage until the end of turn. Proud Levi is just a nice vanilla unit.
    Alternatives:
        - "Scout Regiment Section Commander" Hange  ~  5000 power, 0 cost;  [Act][Put a card from your hand into your Waiting Room] This card gets +2500 power until the end of turn.
        - "Outer Wall Research" Erwin  ~  6500 power, 1 cost;  [Auto] Encore (Put a character from your hand into the Waiting room to return this character to your stage as <rested>).
   Level 2s:   11
      - "Beyond the Walls" Levi    x4
      - "Frank Disposition" Hange    x3
      - "Lessons"    x2   {event}
      - "Scout Regiment Commanding Officer" Erwin   x2
 BTW Levi is a great Level 2 character than allows you to place him on stage from hand at Level 1 if you have four or more <Corps> characters on the field, then if all of your characters are <Corps>, he gains +1000 power continuously and all players cannot use "Backup" cards during this card's battle. Frank Hange combos with the Truth climax when that climax is placed in the climax area, you may reveal the top card of your deck and if the revealed card is a <Corps> character, all your characters gain +2000 power until the end of turn. She also gives all of your other <Corps> characters +1000 power at all times when she's on stage so a nice buff there. Lessons is another event card where you pay 1 stock to choose one of your <Corps> characters and it gains +4000 power until the end of turn. You then place the event card into your stock so you essentially get the event for free. Erwin has two skills; the first allowing him to gain +1000 power continuously if you have 5 or more cards in your stock, as well as giving him Encore [discard a character], second skill allows you to potentially get one of the stocks used to pay for him back as when he is placed on the stage by hand, you reveal the top card of your deck and if it is a Level 0 or lower character, you put it into the stock (if not, return the revealed card to its original place); another good thing about him is his 2 soul damage.
    Alternatives:
        - "Cold Stare" Levi   ~  1500 power, 1 cost;  [Auto] When you use this card as [Backup], put the top three cards of your deck into the Waiting Room. &  [Act] Backup [Backup 3000, Level 2](1) Put this card from your hand into your Waiting Room and choose one of your characters being frontal attacked and that character gains +3000 power until the end of turn.
   Level 3s:   4
      - "Resisting Fate" Levi    x4
 This is the only Level 3 character that Green exclusively got so seeing as I wanted to concentrate on a mono Green scouts deck, "Resisting Fate" Levi is my only Level 3 in this build. He has 10000 power and costs 2 stock; having two skills to mess with: the first comboing with a climax - The Wings of Freedom - and when the climax is placed in the climax area, if RF Levi is on your centre stage, you may choose a <Corps> character in your clock and put it on any position on your stage; A very nice "healing" skills and gives you another character to fight against your opponent. His second skill can only be used once per turn but it's very powerful nevertheless; during the turn that this character is placed on stage by hand, when this card's battle opponent becomes <reversed> you may pay 3 stock, discard a <Corps> character from your hand and put another character from your stage into the Waiting Room, and if you do, you may <stand> Levi and move it to another open position on your stage meaning multiple attacks to cut down your opponent's field and Clock!
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    Yellow - Humanity's Answer: Eren/Armin
 Now this deck list is what I run when focusing on mainly Eren and Armin cards; ratio is a little off at the moment as I decided to upload the deck list I have at the moment due to not having a playset of some cards making my ideal build more difficult to play with, but this build works just fine for me so I'm pleased about that. Some Red Mikasa cards need "Eren" in order to work but those shall be the alternative choices if you wish to make a Yellow/Red build.
   Climax cards:   8
      - Crushing Blow    x3
      - Since That Day   x3
      - What We Should Focus On   x2
  These climaxes are chosen just because all 3 combo with character cards; allowing me to have something to do depending on the cards I have in my hand as most decks plan on doing anyway, haha. Crushing Blow gives all of your characters +1000 power and +1 soul until the end of turn; it has 1 soul trigger and the burn ability meaning if you trigger it and your opponent cancels the damage of that battle, you deal one point of damage to your opponent anyway. Since That Day is the yellow stock building climax of the booster set and also gives all of your characters +1 soul until the end of turn; it has 2 soul triggers. What We Should Focus On is the same as Crushing Blow; it has 1 soul trigger and whirlwind instead meaning when it triggers, you may choose one of your opponent's characters and return it to your opponent's hand.
   Level 0s:    12
      - Armin Arlelt   x4
      - Memories of the Past, Eren   x3
      - "Honor on the Battlefield" Eren  x2
      - "Confused Feelings" Armin   x3
 There isn't much special about my Level 0 line-up, but most of the time, I try to get to Level 1 as quickly as possible where my deck begins to do something worth while against my opponent. Armin Arlelt is the TD assist unit and you can <rest> him to give a "Eren" or "Mikasa" character another +500 power; to me this is the better Yellow assist card. Past Eren is a 3500 power character that cannot side attack so he is just in my build for early game power and attacks. Battlefield Eren is another TD character that gives another of your characters +1500 power when it direct attacks. It is also a Level 0 "suicider" that when it becomes <reversed>, it it's battle opponent is Level 0 or lower, you may put it into your opponent's stock, then if you do, put the bottom card of their stock into their Waiting Room. Confused Armin is a character that bonds with Past Eren by putting the top card of your deck into your Clock, allowing you to return a Past Eren from the Waiting Room, back to your hand. 
    Alternatives:
          - "A Chain of Tragedies" Armin  ~  1500 power, 0 cost; [Auto](2) When this card is placed on the stage from your hand, and if you pay the cost, search your deck for up to one <Corps> character, reveal it to your opponent and add it to your hand. Shuffle your deck afterwards.
          - "Beyond the Walls" Eren  ~  1000 power, 0 cost;  [Cont] During the turn, your other character in the middle position of the centre stage gets +1000 power.  &  [Act][Brainstorm][(1)[Rest] this card] Reveal four cards from the top of your deck and put them into your waiting room. For each climax revealed, search your deck for up to one <Corps> character, reveal and add them to your hand. Shuffle your deck afterwards.
         - "Entrance Ceremony" Annie  ~  2500 power, 0 cost;  [Cont] IF the number of cards in your stock is two or less, this card gets +1500 power.
         - "104th Cadet Corps Class" Conny  ~  1500 power, 0 cost; [Cont] If you don't have a climax in your Climax Area, this card gets +1 soul until the end of turn. &  [Auto](1) When damage dealt by this card is cancelled, you may pay the cost to draw 1 card.
   Level 1s:   13
      - "Humanity's Rage" Titan Eren   x3
      - "Hope in the Darkness of Despair" Eren Titan  x4
      - "Paving a Way for the Future" Armin   x3
      - "Paving a Way for the Future" Eren   x3
 For my Level 1 line-up, I wanted to have that early power gain hence the use of Humanity's Rage and Eren Titan. Each time one of your <Corps> characters attacks, Humanity's Rage gains +1000 power meaning he can be 9000 power before assist/boosting power. He also has a second skill based on "Crushing Blow" where you may pay 1 stock and put the top card of your deck into your clock. Then if you do, this character gains +3500 power until the end of your opponent's next turn and your opponent is not allowed to use [Encore] of any kind until the end of your turn. Eren Titan is from the trial deck and a particular enjoyable character in a Yellow featured deck as he becomes a solid 7500 power if a "Mikasa" or "Armin" is on the stage continuously; otherwise 6000 power base and costs 0 to call to the stage. Paving a Way Eren is an early game beater as he gains +500 power for each of your other <Corps> characters during your turn and also has [Encore] as you may put the top card of your deck into your clock to return him to your stage as <rested>. I don't usually like the idea of forcing damage but it's a decent way to level up if you want to get to a particular Level sooner rather than later. 
 Finally, Paving a Way Armin has the same Brainstorm skill as Beyond the Walls Eren, but has a supportive ability that gives your other character in the middle position of the centre stage gets +1000 power during your turn.
    Alternatives:
        - "Recurring Tragedy" Eren  ~  4000 power, 0 cost;  [Cont] During your turn, all of your other <Corps> characters get +1000 power.  &  [Act][[Rest] this card] Choose one of your character and that character gets +500 power until the end of turn.
        - "Gentle Ally" Conny  ~ 5000 power, 0 cost;  [Cont] If the number of your other <Corps> characters is two or more, this card gets +1000 power.
        - Anti-Titan Device "Omni-Directional Mobility Gear"  ~  Event, 0 cost;  [Backup] Search your deck for up to one <Corps> character, reveal it, put it into your hand, choose a card from your hand and put it into the waiting room. Shuffle your deck afterwards. Choose up to one of your <Corps> characters in battle and move it to an open position on your stage.
  Level 2s:   11
      - The Emblem on Their Backs   x2
      - "Readiness" Eren   x2
      - "Titan's Power"   x2
      - "Key to Humanity's Counterattack" Eren   x3
      - "104th Cadet Corps Class" Annie   x2
 The Emblem is a brilliant event card from the Trial deck that allows you to give one of your <Corps> characters +8000 power - as explained in detail in the actual AOT blog post - which can easily allow a  Level 1 or even 0 character enough power to overcome a mighty Level 3 and can also overcome any possible "backups". Titan's Power is another awesome event card that is a "backup" event that allows you to give a <Corps> character +4000 power and if that character's battle opponent becomes <reversed> you may place that character into your opponent's memory. Readiness Eren is a character that gains +4000 power and +1 soul if it is facing a  Level 3 character, and also has [encore]. Key Eren is a combo card that works along side the Level 3 Titan Eren. When the climax - "What We Should Focus On" - is placed in the climax area, you may pay 1 stock and put this card into memory, and if you do, this allows you to call the Level 3 Titan Eren from your hand to the stage. This decks closest form of "Change" ability as it does allow you to call a mighty beast of a card a Level early. Finally, Annie is a nice Level 3 beater character that gains +1000 power during your turn and if you pay 1 stock and put a card from your hand into the Waiting Room when she attacks, she gives your other characters +500 power and +1 soul until the end of turn. A nice card to help you catch up on damage.
    Alternatives:
        - Chimi Annie  ~  9000 power, 1 cost;  Cannot side attack, but has 1 soul and 1 soul trigger.
        - "Call from the Heart" Armin  ~  7500 power, 1 cost;  Gains +1000 power if you have two or more <Corps> characters continuously.  &  When this card triggers a climax, he gains +1 soul and +4000 power until the end of turn.
        - "Sudden Reinforcement" Eren Titan  ~  2500 power, 1 cost;  [Backup] Level 2 backup that gives a frontal attacked character +3000 power until the end of turn.
  Level 3s:    6
      - "Resisting Fate" Eren   x3
      - "Firm Will" Eren Titan   x2
      - "Resisting Fate" Armin   x1
 For my final mono yellow deck list, I decided to run these 3 particular Level 3 characters: Resisting Fate Eren is the main Level 3 in this build as he can be called to the stage at Level 2 if your opponent has a Level 3 out on his/her stage. He also gains +500 power for each of your other <Corps> characters meaning he can be a total power of 12500 power (including basic Assist characters; excluding [Act]s and can be even more with The Emblem on Their Backs, totalling at 20500!!). Furthermore, during the turn that this character is placed on stage from your hand, if you opponent cancels damage dealt by his attack, you may deal one damage to your opponent anyway, but this may also be cancelled. 
 Eren Titan, as explained before, works with a specific Level 2 character. This beastly titan has 12000 base power and has 3 abilities; When "Key to Humanity's Counterattack" is in your memory, he gains another +1500 power and the following ability at all times: when his battle opponent is <reversed> you force it into your opponent's memory. His second ability allows you to search for up to one <Corps> character from your deck and add it to your hand when he is placed on stage from your hand. His final ability occurs during the Encore Step; you must pay 1 stock in order to keep him on stage, otherwise you swap him with "Key to Humanity's Counterattack" in your memory and place that card in the same position as Eren Titan was in: this is a minor cost to pay to keep such a strong character on the field.
 Resisting Fate Armin is purely a supporting Level 3 character which gives <Corps> characters in front of him +2000 power at all times and gives those characters in front the ability to not be targeted by your opponents effects; he is also unable to be targeted by your opponent's card effects so he is a very solid Level 3 Assist. His other ability is activated when he is placed on stage by your hand, where you look at the top X cards of your deck - depending on how many <Corps> characters you have on stage at the time - and search for up to one card from among them, add it to your hand and the rest goes to your Waiting Room.

  Well that's all I have to offer when it comes to building a mono Green or mono Yellow Attack on Titan deck lists. If you wish to look at Red and Blue deck lists for this series, that shall be covered in a separate blog post to avoid the post being overly long-winded. As you can see an underlying theme of each colour so far as Levi have Early/Middle game rush with Late game aggression, whereas Eren and Armin have a slow build of power as you level up throughout the game.
 I hope you found this blog post interesting and it helped you figure out what characters to use in your own if you are currently building one from scratch or wondering how to upgrade the trial deck.
 Hopefully this was worth the wait, and I shall see you next time Readers!!

    Take Care!
      Moka x x

Wednesday, 9 September 2015

Moka Explains: Madoka Magica Rebellion

Welcome Readers!
Covering the latest in Weiss Schwarz support:
Madoka Magica Rebellion!


 This highly anticipated Weiss booster release is the second installment for Puella Magi Madoka Magica. Focused around the full-length feature film, "Madoka Magica the Movie: Rebellion" can be seen as stand-alone support - so you won't be needing the trial deck or the previous booster support to mess with this set - or you can mix it with previous cards.


  Product Specifications
 Released in English on 4th Sept 2015, this set has given us 100 new types of cards with 22 of them coming in a parallel/alternate rarity. With 8 cards in a booster pack, 20 boosters in a display box and 16 displays per carton, you have a good chance of pulling these parallel rarities. In this set, you also get 4 rubber limited edition playmats per carton you buy :D

  Colour Breakdown
 In this set, Green takes the majority of the card ratio, with Yellow, Red then Blue in joint last place: Green has 35 cards, Yellow has 25 cards, and both Red and Blue have 20 cards. The usual Madoka and Homura cards are found in Green, Mami and Nagisa are showing their talents in Yellow, Kyoto is being fiery in Red and Nagisa is shining in Blue. Along with special chibi versions of each of them found as box topper promos!

  SP Gold Foil/Hot Stamp Cards
 There are 6 exclusive SP cards that have a Japanese voice actresses autograph hot stamped on cards in gold foiling inserted randomly in packs:
   - Madoka Kaname:  Aoi Yuki
   - Homura Akemi:  Chiwa Saito
   - Sayaka Miki:  Eri Kitamura
   - Kyoko Sakura:   Ai Nonaka
   - Mami Tomoe:  Kaori Mizuhashi
   - Nagisa Momoe:  Kana Asumi
 These beautiful cards are rumoured to be 3 pulled per carton, but I was lucky enough to pull my SP Sayaka in the 2 boxes I got upon release :D
 Now, let's have a look at my favourite cards per colour throughout the set! I have done my best to think of 3-5 cards per colour and briefly explain my reasons for choosing these beauties that I believe to be staples in your deck :)
    Yellow
 - [Character]  One Guided By The Law of the Cycle, Nagisa ~ 10000 power, 2 cost; This is my favourite Yellow card in this set for a number of obvious reasons, the first being the fact that she's a Level 3 healer: [Auto] When this card is placed on the stage by hand, you may put the top card of your clock into your waiting room. You can easily run this with alone, with Mami Tomoe from the first Madoka set or with "I'm Happy Now, Mami". Her second skill is a climax triggered effect when "Bearer of Memories" is placed in the Climax area, you may pay 1 stock, choose one of your opponent's Level 3 or less characters and it goes into their memory. Your opponent then chooses a Level 0 or less character from their waiting room and puts it on the stage position that the character was on. This brilliant skill can easily mess up your opponents beasty or combo driving cards! 
 - [Character]  Junior and Senior, Mami & Madoka ~ 7500 power, 1 cost; This nice Level 2 character gains +500 power for each of your other Magic characters during your turn, so ideal for hitting those pesky Level 3s or Level 2s with "change" or some other annoying skill, haha.
 Her second skill is climax based where when she attacks, if "Tiro Duet" is in your Climax Area, you may choose one of your opponent's characters and return it back to your opponent's hand; forcing them to repay stock to recall it back to the field :P
 - [Character]  "I'm Happy Now" Mami ~ 10000 power, 2 cost; Another Level 3 character with 2 awesome skills. First is power based as she gains +500 power for each of your other Magic characters. Ideal for some powerful front stage presence. The second activates once per turn: [Auto] During the turn that this card is placed on stage from your hand or by the "Change" effect, when damage dealt by this card is cancelled, you may deal one damage to your opponent (this damage may be stopped). The best part of this character is the Level 2 that changes into her: "Magical Girls Tea Party" Mami - 4000 power, 1 cost; [Cont] All of your other Magic characters get +1000 power, and [Auto][Change][(1) Put this card into your waiting room] At the beginning of your draw phase, if you pay the cost, choose a card named "I'm Happy Now, Mami" from your Waiting Room, and put it on the stage position that this card was on.
 - [Event]  A New Encounter ~ Level 3, 5 cost; This one I can see being a 1/2 of in a decklist as it has the potential to be a game finisher - If the number of characters you have with "Mami" or "Nagisa" in its name is five or more, until end of turn, all of your characters get +3000 power and gain the following ability: [Auto] Activates once per turn: When damage dealt by this card is cancelled, you may deal one damage to your opponent (this damage may be cancelled)". 

    Green
 - [Character]  "For Madoka's Sake" Homura ~ 10000 power, 2 cost; This Level 3 character has 3 abilities, as well as being able to be called to the stage from a "Change" ability. The first ability activates when placed on stage by hand or by "Change" where you can draw up to 2 cards, and choose a card from your hand and put it into your waiting room, so a nice draw-and-ditch there to cycle through cards in deck and in hand. The second ability is forcing one of your standing Magic character and rest it when she is placed by hand. Not too great there, but it's ok as it makes to think about utilising the "Change" ability.
The third ability is climax based - "Truth Behind the Barrier" - and when she attacks while that specific climax is in the climax area, until the end of turn, Homura gains +2000 power and gains the following ability: "[Auto] When this card's battle opponent becomes reversed, you may put that character into your opponent's clock". So a really nice way to get rid of troublesome characters of the field and forces them a damage which can finish the game even it that damage after triggers was nullified.
 - [Character]  "A Painful Thing" Madoka ~ 10000 power, 2 cost; This Level 3 character has 2 small but effective skills: the first being able to be called to field on Level 2 from hand if you have 6 or more climaxes in the Waiting Room; so a nice little trick to get back into the game if you feel you're possibly falling behind. The second being when placed from hand, you may choose a Magic character from your clock equal to or less than your level and put it on any position of your stage. If you do, put the top card of your deck into the clock. Although, this isn't like "Resisting Fate, Levi", at least you can call a possibly decent character to the field without losing any more stock to pay for it :)
 - [Character]  Madoka Thinking of Homura ~ 5000 power, 0 cost; Although this Level 1 cannot side attack, her main ability is climax based when she attacks - with "Guide to Salvation" in the climax area - until the end of turn, she gains +3500 power and the ability to put the top card of your deck into your stock when she reversed her battle opponent. So as well as costing zero stock, despite needing a specific climax card in the climax area, she gains a significant amount of power and can easily knock down a Level 2 or low powered Level 3 (especially with an assist), and to top it off, she can gain you a nice extra stock on top of the one you gain from her attacking :D - [Character]  Unchanging Smile, Madoka ~ 8000 power, 1 cost; Now this card ties closely with the character above, but for the fact that when she attacks (again when a specific climax "Mild Days" in the Climax Area) you can put a Magic character from your hand and discard it into the waiting room + Rest one of your Stood Magic Characters. If you do, you can search your deck for up to 2 Magic characters, reveal them to your opponent and put them into your hand, shuffle your deck afterwards. I adore this character as it's a decent way to quickly find units you may need for your next combo-filled turn :D
 - [Character]  Homura Became a Demon ~ 10000 power, 2 cost; Now this effect-filled Level 3 unit combos with another Level 3 (Ultimate Madoka) and a Level 0 (Madoka from the New World). [Cont] If there is a marker underneath this card, this card gets +8500 power - turning this character to 18500 power makes this card a very troublesome unit that little can overpower or get rid of by pure brute force. [Auto] When this card is placed on stage by hand, choose one of your cards named "Ultimate Madoka" and place it underneath this card as a marker - setting herself up nicely for that massive power increase - and then if you do, choose a card named "Madoka from the New World" in your waiting room, and put it on any position on your stage. So as well as the power gain, you also gain another unit to your stage without using resources from hand which is a nice touch. Her third ability is [Auto](2) and put a card from hand into your waiting room; when this card's battle opponent becomes reversed, you may pay the cost to put that character into your opponent's clock: dealing them more damage and getting rid of their field at the same time. Overall a powerful unit and a decent Level 3 to run if you can't get hold of others you may like :)

     Red
 - [Character]  Intuitive Type, Kyoko ~ 10000 power, 2 cost; Mighty Kyoko is back in a new light as the Red healing Level 3 and with 2 stock and putting a card from your hand into your waiting room, when she attacks, before triggers, you may deal one damage to your opponent; so as well as healing a point of damage, you can deal you opponent essentially the one you healed ;P A nice flavour character for any mono Red or infamous Red/Blue deck! - [Character]  Unyielding Girl, Kyoko ~ 9500 power, 2 cost; This Level 2 Kyoko has one particular ability of interest; a climax focused skill allowing you to choose a card from your waiting room and return it back to your hand, and this card gets +1500 power until the end of your opponent's next turn, by paying 1 stock when she attacks when "Reunion and Alliance" is in your climax area. This character can also be changed into through "Puella Magic Holy Quintet" Kyoko: A Level 1, 2500 power, 1 cost character that has assist of +500 and +1 level and the change occurs before your Draw Phase :)
 - [Character]  Doubt Towards the World, Kyoko ~ 2500 power, 0 cost; A nice Level 1 "suicide" character where despite her power, she has the ability to reverse her battle opponent if it is Level 1 or less when she becomes reversed; basically take out her opponent before she goes to the waiting room: easily sorting out those overpowered Level 1s - Humanity's Strongest Solider, Levi for example. She also has a second ability to give another of your Magic characters +1500 power when she becomes reversed: so including her dealing with pesky Level 1 characters, being able to give another of your characters +1500 power could be enough to stop it from being taken out through power during your opponent's turn; having this on the field with the similar Level 0 version can disrupt your opponent's plan a considerable amount.
 - [Event]  A World Tampered With ~ 0 cost; Both you and your opponent returns all cards in his/her waiting room back into his/her deck and shuffles them afterwards. A Level 1, 0 costing event card that gives you a free refresh; the ideal play to make once your opponent already manually refreshes and takes damage ;P This card may not be a staple, but to me a 2 of this card could save you from those extra refresh damage you have to take in the game.

     Blue
 - [Character]  One Guided By The Law of the Cycle, Sayaka ~ 9500 power, 2 cost; This Level 3 character will definitely make you want to run Blue or at very least, splash some Blue in your deck. She has 3 abilities, one of which is Climax based: the first is [Cont] if the number of Climaxes in your waiting room is 6 or less, she gets -1 level while in your hand. Another nice character to call earlier in the game that expected. Comboed along with the Blue Brainstorm character - Memories of a Witch, Sayaka - you can speed up this process and/or make use of seeing so many climaxes early in your game. The second skill activates before your opponent's Draw Phase; if she is in your centre stage, her ability gives any one of your Magic characters +4000 power until the end of turn. One sure way to make herself more difficult to dispose of or one of your other key units. Her climax needing third ability allows you to pay 1 stock when she attacks, and if you do, you may search your deck for up to two Magic characters, reveal them to your opponent and add them to your hand. Another fantastic skill that allows you to directly obtain the characters you may need to set up an awesome combo in your next turn :D
 - [Character]  "Magical Girls' Tea Party" Sayaka ~ 6000 power, 1 cost; I quite like this little Level 1 and to me, it's worth 2-3 spaces in your deck. First reason is the fact that she has Encore (the "from top deck to your clock" kind) and the second working to help set up the above Sayaka as you can ditch a climax card during your Main Phase to give her +1000 power and the following skill: "[Auto] When this card's battle opponent becomes reversed, you may draw a card". A nice indirect ditch-and-draw there but although you have to discard a climax card, it does help speed up the Level 3s Sayaka's set up :) - [Character]  "Exterminating Nightmares" Sayaka ~ 8000 power, 2 cost; This cute Level 2 Sayaka has two nice abilities: the first being when it is placed on stage by hand, if you have 4 or more other Magic characters, you may put the top card of your deck into your stock; essentially getting 1 stock back after paying for her which isn't bad as you can get a much needed card out of the stock and a more useless one from the deck to replace it. The second skill is each time another of your Magic characters attacks, she gains +1000 power, so an ideal character to attack last in your front stage formation to gain the most power from your turn.

   Final Thoughts?
 So far, I am really adoring this set as a whole and enjoying playtesting my deck builds against other Madoka builds. I am currently playtesting a mono Green build focusing around Homura/Madoka, and a mono Yellow build with Mami/Nagisa. At some point I shall be splashing some Blue support in my Green deck, but enjoying mono colours until I feel that I have found a decent and consistent enough mono Green build for my playstyle :D
 My friend - as well as a few locals - is focusing around a Red/Blue deck which appears to be a popular choice amongst Weiss players in general, however I may stand corrected :3
 This set is definitely one to consider for people who either have the older support, like the anime or fancy something different to play. throughout each of the colours, they all have similar skills such as the use of "shift" and "change" so you can utilise general skills as well as the focused traits of each colour. Get creative and enjoy this amazingly balanced (in my opinion ;P) set!!

  That's all for now Readers, so I hope you enjoyed this first ever Weiss blog post and maybe see you again soon when I post up my decklists separately :D
       Moka x x